I STRIVE TO
TO CREATE ENGAGING
PROJECTS WHERE THE
ART AND TECH ASPECTS
INFORM EACH OTHER
IN AN INTUITIVE AND MEANINGFUL WAY.
2D and CG Animation
Love learning new skills
Am a great team player
Love a challenge
Transformers Trivia Master
Owner of the best cat
Semi-trained with a sword
Holospark - The Haunted Graveyard
Lead Motion Capture Technical Animator 2017 - Present
For the HolosparkVR team I built and run the
mocap studio; from calibrating cameras to final
animation. I create the cinematic rigs
used in the VR Experiences, and I continually do
pipeline optimization through pymel scripting.
As a small team, I help fill the vital role of
facilitating good teamwork, organization,
and creative direction.
Monolith Productions - Shadow of War
Associate Technical Animator 2016-2017
For the AAA sequel Shadow of War, I put my problem solving skills and eye for detail to work co-running the motion capture studio and ensuring high quality mocap data for the animation team to work with. I made myself a versatile teammate who tackled a myriad of troubleshooting, integrating, and animation tasks as we polished the game.
Sunbreak Studios - Care for Our World
For this heartwarming book app I transformed page art into animateable characters and used traditional 2d animation techniques to bring those pages to life.
DigiPen Senior Short Film - Steak to the Heart
Lead Animator, Tech Artist, 2014-2015
I was lead animator and tech artist rolled into one, creating tons of animation content, organizing the pipeline, building two highly stylized cinemtatic rigs, and being my own go-to-troubleshooter. I directed all reference, drew multiple storyboard passes, and insured character-style consistency throughout to help create our final result.
DigiPen Institute of Technology
Redmond, Washington, 2011-2015
Bachelors of Fine Arts
WaNIC AP Animation
Redmond, Washington, 2010-2011
Certificate of Completion